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Project 6 - Final Environment

Name: Philip Buadromo

Student Number: s3851093

Criteria A: Art Focused

Note: The project files may not function on Unity without going to File > Open Scene > and then selecting 'PhilipBuadromo-S3851093-ProjectBuild' from the list of scenes. 

 
Third Party Assets:

GIF Convertor: https://www.onlineconverter.com/

Music: Song: 02 Halloween Theme.wav, Artist: John Carpenter, Cody Carpenter & Daniel Davies, Album: Halloween (2018) [Original Motion Picture Soundtrack]

Unity file from https://drive.google.com/drive/u/0/folders/18sZExbCWqdFOiEo8QgN1LQz67fT9yUOI - Files:
[FPW.zip > FPW > Assets > First Person Drifter Controller > Player.prefab]

Assets created Autodesk Maya - Files:
[Axe.fbx, Bathtub.fbx, BrokenMirror.fbx, Lightbulb.fbx, CrimeTape.fbx, Door.fbx, EM1.fbx, EM2.fbx, EM3.fbx, EM4.fbx, EM5.fbx, EM6.fbx, Knife.fbx,
Scissors.fbx, ShowerHead.fbx, ShowerTap.fbx, Sink.fbx, Switch.fbx, Tap.fbx, Toilet.fbx, Toiletpaper.fbx, Trashcan.fbx, WindowWall.fbx]

Textures edited Adobe Photoshop - Files: [ChalkOutline.png and all png files from https://www.textures.com/]

Skybox from https://hdrihaven.com/ - Files: [street_lamp_2k.hdr]

Textures from https://www.textures.com/- Files:
[TexturesCom_FloorsCheckerboard0036_1_M.jpg, TexturesCom_FloorsCheckerboard0037_1_M.jpg, TexturesCom_FloorsCheckerboard0037_2_M.jpg, TexturesCom_PlasterWhite0083_1_seamless_M.jpg,
TexturesCom_PlasterWhite0145_1_seamless_M.jpg, TexturesCom_PlasterWhite0207_1_M.jpg, TexturesCom_PlasterWhite0207_2_M.jpg, TexturesCom_Sewer0124_1_masked_L.png, TexturesCom_SplatterFabric0002_L.jpg,
TexturesCom_SplatterFabric0002_L.png, TexturesCom_SplatterFabric0010_L.jpg, TexturesCom_SplatterFabric0010_L.png, TexturesCom_SplatterHighspeed0039_L.jpg, 
TexturesCom_SplatterHighspeed0039_L.png, TexturesCom_SplatterLeaking0025_L.jpg, TexturesCom_SplatterLeaking0025_L.png, TexturesCom_SplatterLeaking0030_L.jpg, TexturesCom_SplatterLeaking0030_L.png,
TexturesCom_SplatterLeaking0032_L.jpg, TexturesCom_SplatterLeaking0032_L.png, TexturesCom_SplatterLeaking0033_L.jpg, TexturesCom_SplatterLeaking0033_L.png, TexturesCom_SplatterLeaking0034_L.jpg,
TexturesCom_SplatterLeaking0034_L.png, TexturesCom_SplatterLeaking0035_L.jpg, TexturesCom_SplatterLeaking0035_L.png, TexturesCom_SplatterLeaking0037_1_L.jpg, TexturesCom_SplatterLeaking0037_1_L.png,
TexturesCom_SplatterLeaking0043_L.jpg, TexturesCom_SplatterLeaking0043_L.png, TexturesCom_SplatterLeaking0049_L.jpg, TexturesCom_SplatterLeaking0049_L.png, TexturesCom_SplatterLeaking0052_L.jpg,
TexturesCom_SplatterLeaking0052_L.png, TexturesCom_SplatterLeaking0053_M.jpg, TexturesCom_SplatterLeaking0053_M.png, TexturesCom_SplatterLeaking0057_M.jpg, TexturesCom_SplatterLeaking0057_M.png,
TexturesCom_SplatterLeaking0059_L.jpg, TexturesCom_SplatterLeaking0059_L.png, TexturesCom_SplatterLeaking0063_M.jpg, TexturesCom_SplatterLeaking0063_M.png, TexturesCom_SplatterLeaking0064_M.jpg,
TexturesCom_SplatterLeaking0064_M.png, TexturesCom_SplatterLeaking0065_M.jpg, TexturesCom_SplatterLeaking0065_M.png, TexturesCom_SplatterPlastic0013_S.jpg, TexturesCom_SplatterPlastic0013_S.png,
TexturesCom_SplatterRound0082_L.jpg, TexturesCom_SplatterRound0082_L.png, TexturesCom_SplatterShot0016_M.jpg, TexturesCom_SplatterShot0016_M.png, TexturesCom_SplatterShot0018_L.jpg, 
TexturesCom_SplatterShot0018_L.png, TexturesCom_SplatterSmear0062_L.jpg, TexturesCom_SplatterSmear0062_L.png, TexturesCom_BrokenGlass0059_2_L.jpg]

Textures from https://cc0textures.com/ - Files:
[Bricks051_2K_Color.png, Bricks022_2K_Color.png, Wood029_2K_Color.png, PaintedMetal011_2K_Color.png, WoodSiding007_2K_Color.png, Metal007_2K_Color.png,
Tiles036_2K_Color.png, Wood023_2K_Color.png, Wood047_2K_Color.png, Wood008_2K_Color.png, Metal032_2K_Color.png, Sign002_2K_Color.png, Rust003_2K_Color.png,
Rust005_2K_Color.png, Rust004_2K_Color.png]

Summary:

I wanted to create a crime scene mainly focussing on the environment instead of the characters and limiting it to a single room being a blood drenched bathroom. In the end I
improved on my initial design I created in project 4 by adding more assets such as a sink, mirror, drain, toilet, toilet paper, trash can on as well as various weapons. 
The assets that I included are the blood-filled bathtub, crime scene tape, lightbulb, evidence markers and weapons that include a kitchen knife, rusted axe and rusted scissors. 
The room is covered with blood stains that are also present in the assets as well. There are metallic glossy textures applied to the knife, axe, lightbulb, scissors, trash can, doorknob, 
taps and shower to better emphasize the material. Glossy textures have been applied to the sink, bathtub, toilet, pipes, window, mirror, tiled walls and floor along 
with textured bloodstains attached to them to show highlights. All the other assets remain matte to better represent the material they are made from with textured blood splatters applied to them as well. 
The lightbulb has emission along with a spotlight and point light that has been applied to it to represent a realistic light source. There is also a directional light coming from the outside window to 
create a silhouette of the window in the scene. There is a skybox created from a HDRI image to mimic a night-time neighbourhood as the backdrop for the scene.
The first-person drifter can walk around the room and collide with some objects such as the walls, floor, toilet, trash can, sink and bathtub as they are larger and cannot be overstepped. 
The assets I created were all my own including the body outlined in chalk, however the drifter and other textures are not.
Since the assignment is art focussed, I did not add any mechanics to the scene except for the colliders and first-person drifter. 
The murder scene differs to my original concept without the need for body parts, words written in blood or a cassette tape emitting music.

Controls: 

The controls just consist of the arrow keys and 'W, A, S, and D' keys to move the player around the room in a first-person perspective. 
A or left key to move left, W or up key to move forward, S or down key to move back, and D or right key to move right. 
The spacebar can be pressed to jump while right clicking or pressing the alt button can be used to zoom in. 
The mouse functions as the camera from the players perspective while the escape key can be pressed to use the cursor. 

Download

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Click download now to get access to the following files:

PhilipBuadromo-S3851093-FinalProject-2 (2).zip 986 MB

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